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What cyberware are you able to safe in Cyberpunk 2077?


all Cyberpunk 2077 cyberware list

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Attain immortality with these Cyberpunk guides

Procuring for a list of your whole cyberware available in Cyberpunk 2077? For the uninitiated, cyberware refers to the mods that V can equip, giving safe accurate of entry to to a bunch of critical abilities and buffs. These will even be to hand when out and about exploring Night City, besides to helping you out when or no longer it’s time to take hold of in fight.

Cyberware comes in many a whole lot of forms and every kind of implant will correspond with every fragment of the physique. Nevertheless, these slots are restricted, so it’s probably you’ll per chance presumably no longer come up with the chance to stack a critical amount of cyberware in one fragment. As a replacement, it’s best to experiment with every and safe combos that work well alongside with your playstyle. Some cyberware furthermore has parts known as ‘fragments’ and these will furthermore supply varied effects.

For a detailed breakdown, take hold of a stare at this Cyberpunk 2077 cyberware list, alongside side the price of every piece, and which of them are price wanting out for.

Here’s what you’ve got to know about Cyberpunk 2077 cyberware

There are three varied forms of Cyberware:

  • Arresting: Requires an action to set off. 
  • Passive: No action wished.
  • Triggered: These set off at disclose occasions, even as you occur to meet a condition.

It is probably you’ll per chance presumably take hold of extra cyberware mods by visiting a Ripperdoc. These distributors are marked on the plot with a minute bit forceps icon, and there are quite loads of them at some stage in Night City. They would possibly per chance no longer all sell the identical objects so even as you are checking out a brand unusual fragment of metropolis, quit by to envision out what they maintain for sale.

Some cyberware comes in further than one variety—equivalent to frequent, uncommon, or narrative—nonetheless for the functions of this list, I’ve only incorporated the price and stats of the lowest rarity. 

As it’s probably you’ll per chance anticipate, critical cyberware would no longer reach cheap, so it’s probably you’ll per chance wish to stroll into these clinics alongside with your pockets full of Eurodollars. Nevertheless, there’s a formula to safe a prick stamp on Cyberpunk 2077 cyberware by talking to a Ripperdoc in Watson, Kabuki. Some Ripperdocs would possibly per chance also sell Crafting Specs for cyberware mods so that it’s probably you’ll per chance invent them yourself. 

All Cyberpunk 2077 cyberware

Working Intention (Cyberdeck)

Cyberpunk 2077 cyberware

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Fuyutsui Electronics MK.1 (5000 Eurodollars)

  • Two empty cyberware mod slots, three wrong RAM, five buffer size.
  • Lets you safe quickhacks on targets and units while scanning.

Stephenson Tech MK.2 (15000 Eurodollars) 

  • Four empty cyberware mod slots, six wrong RAM, seven buffer size.
  • Lets you safe quickhacks on targets and units while scanning

Militech Paraline (Fitted by Vik Vektor) 

  • Two empty cyberware mod slots, two wrong RAM, four buffer size.
  • Lets you safe quickhacks on targets and units while scanning.

Biotech Σ MK.3 (25000 Eurodollars) 

  • 5 empty cyberware mod slots, 10 wrong RAM, seven buffer size.
  • Lets you safe quickhacks on targets and units while scanning.
  • Increases cyberdeck RAM restoration price by 9 objects per 2nd.
  • Increases hurt dealt by quickhacks by 20 p.c.

Biodyne Berserk MK.4 (35000 Eurodollars) 

  • Three empty cyberware mod slots, 
  • Help E to set off Berserk: This greatly boosts your energy and resilience. It furthermore reduces weapon recoil and will increase melee hurt by 25 p.c. It will increase armor and resistances by five p.c for five seconds (30-2nd cooldown). 
  • While Berserk is energetic, leaping from a height sends out a shockwave even as you occur to land, detrimental nearby enemies.
  • All ranged attacks deal 20 p.c extra hurt.
  • Defeating enemies restores four p.c max well being. 

You safe what you pay for when it comes to Cyberdecks, and while your Militech Paraline is a effective starter, the Biotech Σ MK.3 appears to be promising for budding Netrunners. Fitted with 10 wrong RAM, it’s probably you’ll per chance furthermore equip five quickhacks for versatility in fight. 

Skeleton

all Cyberpunk 2077 cyberware list

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  • Titanium Bones: Increases carrying capacity by 20 p.c (1000 Eurodollars).
  • Bionic Lungs: Increases Stamina by 20 p.c (1000 Eurodollars).
  • Microrotors: Increases melee weapon attack dawdle by five p.c (2000 Eurodollars).
  • Endoskeleton: Increases maximum well being by 20 p.c (4000 Eurodollars).
  • Microvibration Generator: Increases melee weapon hurt by five p.c (7500 Eurodollars).
  • Bionic Joints: Reduces recoil with ranged weapons by 12 p.c (6000 Eurodollars).
  • Dense Marrow: Increases melee weapon hurt by seven p.c, nonetheless Stamina drains ten p.c sooner (3000 Eurodollars).

Bionic Lungs and Titanium Bones are a effective investment for dependable 1000 Eurodollars every. Whilst you are running alongside the streets of Night City, the further stamina is greatly liked. Whilst you are anything admire me and you tend to take hold of up every merchandise you safe on the ground, having the further capacity helps.

Fingers

all Cyberpunk 2077 cyberware list

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  • Ballistic Coprocessor: Increases the chance to ricochet photos with Vitality weapons. Straight link the person’s optical implant to the weapon’s machine, offering right-time data monitoring.
  • Horny Hyperlink: Lets you divulge the orderly-focusing on modules in Horny weapons. Straight hyperlinks the person’s optical implant to the weapon’s machine, offering right-time data-monitoring (9000 Eurodollars).

Horny Hyperlink is dear to derive from a Ripperdoc, so or no longer it’s lucky that it’s probably you’ll per chance originate this mod with out parting alongside with your laborious earned cash. In The Gig aspect quest, talk about to Wakako Okada who’ll list you safe this mod.   

Fingers

Cyberpunk 2077 cyberware

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  • Gorilla Fingers: Impress with every attack. Robust attacks deal bonus hurt in response to the price level. This furthermore lets you drive open locked doors and rip turrets from their bases (15250 Eurodollars).
  • Mantis Blades: Cut and dice enemies. They furthermore allow you to jump in direction of a design to deal wide hurt. It is imaginable to dismember an enemy the usage of the blades (15350 Eurodollars).
  • Monowire: Prices when outfitted nonetheless no longer inclined in fight. Bonus hurt will even be dealt in response to price level, nonetheless stamp level and bonus hurt are reduced on every occasion you attack. This attack can dismember an enemy in one hit (15450 Eurodollars).
  • Projectile Start Intention: Unleash a bunch of projectiles dealing a bunch of forms of hurt and applying deliver effects. The projectiles explode on impact to deal hurt to enemies in an deliver of discontinuance—these can furthermore dismember targets. Charged photos amplify hurt (15450 Eurodollars).

Gorilla Fingers has a excessive stamp label for the early-game, nonetheless even as you take hold of on some jobs it’s probably you’ll per chance presumably maintain a stack of Eurodollars in no time. The added bonus of being in a position to drive open locked doors and divulge turrets admire long-established guns is well price it on high of the further punching strength.  

Legs

all Cyberpunk 2077 cyberware list

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  • Reinforced Tendons: Press Converse while in midair to safe a double soar (45000 Eurodollars).
  • Fortified Ankles: Help Converse to price the ability of the soar, then commence to soar (45000 Eurodollars).
  • Lynx Paws: Reduces noise while transferring by 50 p.c (85000 Eurodollars).

Whilst you’ve got some spare cash, Reinforced Tendons gives V a double soar. Here’s a dear mod nonetheless it makes it more uncomplicated to reach excessive platforms and climb over issues.

Frontal Cortex

all Cyberpunk 2077 cyberware list

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  • RAM Upgrade: Increases cyberdeck RAM restoration price by 0.05 objects per 2nd (1000 Eurodollars).
  • Limbic Intention Enhancement (Rare): Increases crit chance by 15 p.c (9000 Eurodollars).
  • Limbic Intention Enhancement (Legendary): Increases crit chance by 25 p.c (21000 Eurodollars).
  • Mechatronic Core (Rare): Increases hurt to drones, mechs, and robots by 10 p.c (3000 Eurodollars).
  • Mechatronic Core (Rare): Increases hurt to drones, mechs, and robots by 30 p.c (9000 Eurodollars).
  • Mechatronic Core (Legendary): Increases hurt to drones, mechs, and robots by 150 p.c (21000 Eurodollars).
  • Memory Increase: Defeating an enemy in an instant recovers two cyberdeck RAM objects (6000 Eurodollars).
  • Ex-Disk (Rare): Increases your cyberdeck’s max RAM objects by one (12000 Eurodollars).
  • Ex-Disk (Legendary): Increases your cyberdeck’s max RAM objects by three (20000 Eurodollars).
  • Visible Cortex Give a derive to: Increases crit hurt by six p.c (4500 Eurodollars).
  • Heal-On-Waste (New): Instantly restores three p.c well being after defeating an enemy (7500 Eurodollars).
  • Heal-On-Waste (Legendary): Instantly restores 10 p.c well being after defeating an enemy (35000 Eurodollars).
  • Self-Ice: Negates effects of enemy quickhacks, has a 45 2nd cooldown (9000 Eurodollars).
  • Camillo Ram Supervisor: When your cyberdeck’s RAM reaches two, in an instant free 20 p.c of it (1000 Eurodollars).
  • Limbic Intention Enhancement: Increases crit hurt by 15 p.c (9000 Eurodollars).
  • Visible Cortex Give a derive to: Improves conception and focusing on. (4500 Eurodollars).

I adore checking out out the Cyberpunk 2077 quickhacks so I’m constantly in need of extra RAM. I’ve bought my seek on Memory Increase, RAM Upgrade, and Ex-Disk as I wish to maintain as many alternatives as imaginable when quickhacking in an deliver teeming with enemies.   

Ocular Intention

all Cyberpunk 2077 cyberware list

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  • Kiroshi Optics MK.1: Enhances your vision. Fitted by Vik Vektor. 

Circulatory Intention

all Cyberpunk 2077 cyberware list

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  • Tyrosine Injector: Increases the breach time of Breach Protocol by 100 p.c (1500 Eurodollars).
  • Syn-Lungs: Increases stamina regen by five p.c (1000 Eurodollars).
  • Bioplastic Blood Vessels: Increases well being regen out of doors of fight by one level per 2nd (2000 Eurodollars). 
  • BioConductor: Reduces Cyberware cooldown by ten p.c (6000 Eurodollars).
  • 2nd Heart: Revives you to paunchy well being (42000 Eurodollars).
  • Blood Pump: Replenishes well being by 50 p.c when activated (5000 Eurodollars).
  • BioMonitor: Restores well being to 30 p.c if it drops below 15 p.c (6000 Eurodollars).
  • MicroGenerator: When well being drops below 15 p.c, discharges a wave of EMP to hurt enemies by 20 p.c (1000 Eurodollars).
  • Adrenaline Booster: Restores ten p.c of your Stamina even as you occur to defeat an enemy (4000 Eurodollars).
  • Feedback Circuit: Discharging a fully charged weapon restores three p.c well being (9000 Eurodollars).

You already safe an reasonably priced length of time to total the sequences in Breach Protocol while hacking Cyberpunk 2077, so only make investments in Tyrosine Injector even as you are struggling. Syn-Lungs is more inexpensive, and I safe that I flee out of stamina your whole time while running between buildings.  

Immune Intention

all Cyberpunk 2077 cyberware list

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  • Cataresist: Increases all resistances by eight p.c (2000 Eurodollars).
  • Shock-N-Panic: After taking hurt, there’s a two p.c chance of releasing an unlimited electroshock that offers hurt to nearby enemies.
  • Detoxifier: Grants immunity against poison (12000 Eurodollars).
  • Metabolic Editor: Poison grants 12 well being per 2nd (25000 Eurodollars).
  • Inductor: Shock and EMP effects enhance your Armor by 50 p.c (20000 Eurodollars).

Anxious Intention

all Cyberpunk 2077 cyberware list

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  • Kerenzikov: Lets you aim and shoot while dodging. Slows time by 50 p.c for 1.5 seconds when aiming, attacking or blockading for the duration of a lunge/dodge. Has a cooldown of 5 seconds (5000 Eurodollars).
  • Synaptic Accelerator (New): Slows time by 30 p.c for 2 seconds when enemies detect you. Has a one-minute cooldown (7500 Eurodollars). 
  • Synaptic Accelerator (Legendary): Slows time by 50 p.c for four seconds when enemies detect you. Has a one-minute cooldown (35000 Eurodollars). 
  • Reflex Tuner (New): Slows time by 60 p.c for 2.5 seconds when your well being drops to 25 p.c. Has a one-minute cooldown (3750 Eurodollars).
  • Reflex Tuner (Legendary): Slows time by 80 p.c for four seconds when your well being drops to 25 p.c. Has a cooldown of 40 seconds (17500 Eurodollars).
  • Neofiber: Increases evasion by six p.c (1500 Eurodollars).

Cyberpunk’s stealth mechanics. It is straightforward to fail to establish an enemy stationed in the corners of a room, and having a couple of seconds longer to react as soon as they deliver it’s probably you’ll per chance even be the variation between surviving and flatlining. 

Integumentary Intention

all Cyberpunk 2077 cyberware list

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  • Subdermal armor: Increases armor by 20.
  • Fireproof Coating: Provides immunity to Burn effects (12000 Eurodollars).
  • Supra-Dermal Weave: Provides immunity to Bleed effects 12000 Eurodollars).
  • Grounding Plating: Provides immunity to Shock effects (12000 Eurodollars).
  • Optical Camo: Turn nearly invisible for five seconds (15000 Eurodollars).
  • Warmth Converter: Burn effects will allow you to deal ten p.c extra hurt (25000 Eurodollars).

Cyberware mods fragments

all Cyberpunk 2077 cyberware list

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  • Haming-8 Rotor: Increases Mantis Blade attack dawdle by 45 p.c (7000 Eurodollars).
  • Blade – Chemical Danger: Mantis Blades deal chemical hurt. They’ll swiftly apply poison (1050 Eurodollars). 
  • Sensory Amplifier: Increases max well being by 15 p.c (3 Eurodollars).
  • Invigorating Berserk: While Berserk is energetic, will increase Successfully being regen by 13 p.c (45 Eurodollars).
  • Prolonged Berserk: Increases Berserk length by two seconds (45 Eurodollars).
  • Knuckles – Electrical hurt: Gorilla Fingers deal electrical hurt and maintain a chance to divulge shock. Increases hurt to drones, mechs, and robots (750 Eurodollars). 

Cyberware Crafting Specs

  • Knuckles – Bodily hurt: Rare cyberware mod (7500 Eurodollars).
  • Steel Plating: Yarn cyberware mod (22500 Eurodollars).