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Mundaun, a hand-pencilled memoir of wretchedness within the Swiss Alps, is coming in March


The first three months of 2021 might maybe furthermore very smartly be a light stretch, but there are some inspiring issues taking place. One of them will hopefully be Mundaun, a “hand-pencilled wretchedness memoir” announced closing summer that one-man studio Hidden Fields announced on the present time will probably be out on March 16.

Mundaun is a survival-wretchedness sport impressed by the custom and folklore of the Swiss Alps, about a young man named Curdin who travels to town of Mundaun following the loss of life of his grandfather. He finds extra than he bargained for: Town’s residents are scared by a malevolent spirit, and many of them are enthusiastic to withhold Curdin from discovering out too critical about their unlit secrets.

The sport will characteristic a “trigger-and-kill” fear method that “disorients gamers when going through abominable scenarios,” which sounds no longer terribly diverse from the mechanics in games fancy Amnesia or Soma. The announcement trailer released closing summer undoubtedly has Frictional Games vibe to it, but what makes Mundaun stand out for me (and provides it a hint of Rusty Lake, which is by no manner a sinful thing) is that the textures are completely pencilled by hand, creating an odd originate of hazy grayscale visible stunning. I originate no longer know if that will enhance the wretchedness, but it positively heightens the mood—I derive fancy there might maybe furthermore very smartly be some proper “Why’d ya spill yer beans?” going on here.

With the originate date announced, Mundaun creator Michel Ziegler will reward extra in regards to the game at some stage in a Q&A session that will happen the next day, January 13, on Discord. Forward of that, that you just would be in a position to study extra on Steam or at

Andy covers the day-to-day happenings within the massive, huge world of PC gaming—the stuff we name “info.” In his off hours, he needs he had time to play the 80-hour RPGs and immersive sims he old to fancy so critical.