The builders of Among Us dropped a line on Tuesday to thank followers for their patience and uncover why unique tendencies within the resurgent multiplayer break hit are coming slowly.
“Among Us obtained improbable traction shining late into 2020 that we weren’t ready for, and that supposed A LOT of alternate for us,” InnerSloth wrote on the studio’s official weblog. “No longer easiest did we include to change lend a hand to working on Among Us after thinking it became as soon as completed, but we furthermore wanted to residing ourselves up more sustainably to work on the sport.”
Among Us launched on Windows PC in November 2018, but it undoubtedly turned a quarantine-tradition, social-gaming hit after top Twitch streamers started streaming it over the summer season. The additional hiring and group wanted to raise on publish-free up red meat up for the sport consumed a pair of months’ time, InnerSloth talked about. It furthermore supposed the studio stopped working on a sequel lend a hand in September, to plan definite gamers on unique platforms weren’t shortchanged by the distinctive sport.
“There’s a ton of different things out of our administration (staunch issues, conferences, planning), so ceaselessly these items set apart longer moreover,” the weblog publish reads.
Among Us furthermore made its console debut with the Nintendo Change in December, which entails certification and processes rather then publish-commence red meat up of the distinctive sport. InnerSloth, basically based in Redmond, Washington, has four workers. “We’ve support from our porting partners for that,” the studio talked about, “but it undoubtedly soundless map we include to plan definite future things we manufacture are supported on those platforms.”
Among Us will commence on Xbox One and Xbox Series X this 365 days, and is already on hand to Xbox Recreation Whisk for PC subscribers. At The Recreation Awards 2020 on Dec. 10, Innersloth launched a novel intention, Airship, would be becoming a member of the sport.